GP Dallas is going to be my first Grand Prix since Atlanta in 2004 and my first major B&M event since PT Columbus in 2005. Yeah, it’s been a while. Yes, I’m fucking excited! The plan was to start testing at the beginning of last month for a really cool Standard format. PT Paris had shown the power of CawBlade and the format was finally less awful (Valakut makes me :(). So of course I started my GP Dallas testing quite late Thursday night with the following decklist:
Decklist
4 Lightning Bolt
4 Burst Lightning
3 Arc Trail
4 Preordain
4 See Beyond
4 Mana Leak
4 Into the Roil
3 Unsummon
4 Pyromancer Ascension
3 Jace’s Ingenuity
4 Scalding Tarn
4 Halimar Depths
8 Island
7 Mountain
Sideboard:
3 Combust
4 Spell Pierce
3 Trinket Mage
1 Darksteel Axe
3 Shape Anew
1 Darksteel Colossus
Versus U/W CawBlade:
+3 Combust, +4 Spell Pierce
-3 Unsummon, -3 Arc Trail, -1 Burst Lightning
Versus Darkblade:
+3 Combust, +4 Spell Pierce
-3 Unsummon, -3 Arc Trail, -1 Burst Lightning
Versus Valakut:
+4 Spell Pierce, +3 Trinket Mage, +1 Darksteel Axe, +1 Blightsteel Colossus, +3 Shape Anew
-3 Unsummon, -3 Arc Trail, -1 Jace’s Ingenuity, -4 Pyromancer Ascension, -1 Into the Roil
Versus G/W Aggro:
+3 Trinket Mage, +1 Darksteel Axe, +1 Blightsteel Colossus, +3 Shape Anew
-4 Mana Leak, -4 Pyromancer Ascension
Versus RUG:
-X Arc Trail, -(4-X) Unsummon
+4 Spell Pierce
Versus Boros:
+3 Trinket Mage, +1 Darksteel Axe, +3 Shape Anew, +1 Blightsteel Colossus
-4 Mana Leak, -4 Pyromancer Ascension
Versus RDW:
+3 Trinket Mage, +1 Darksteel Axe, +3 Shape Anew, +1 Blightsteel Colossus
-4 Mana Leak, -4 Pyromancer Ascension
Versus U/B Control:
+4 Spell Pierce
-3 Arc Trail, -1 Unsummon
Versus U/B Infect:
*
Versus Eldrazi Green:
+3 Spell Pierce, +3 Trinket Mage, +1 Darksteel Axe, +3 Shape Anew, +1 Blightsteel Colossus
-3 Unsummon, -1 Jace’s Ingenuity, -3 Arc Trail, -4 Pyromancer Ascension
*I don’t really know. My brain is kind of fried. Any thoughts here? I β€ your comments. π
Those were the Sideboard plans. One match win in the Tournament Practice room against Vampires and another win in the 2-man queues against Eldrazi Green, and I was ready to metaphorically scribble all over my decklist and rebuild it from scratch.
So of course I changed 4 cards.
Decklist
4 Lightning Bolt
4 Burst Lightning
4 Arc Trail
4 Preordain
4 See Beyond
4 Mana Leak
4 Into the Roil
3 Jace Beleren
4 Pyromancer Ascension
2 Jace’s Ingenuity
4 Scalding Tarn
4 Halimar Depths
8 Island
7 Mountain
Sideboard:
3 Combust
4 Spell Pierce
3 Trinket Mage
1 Darksteel Axe
3 Shape Anew
1 Darksteel Colossus
I’m not going to redo the sideboarding plans on principle. If you take a look at what comes in and what comes out above, you should be able to expand that to the second decklist. A quick explanation of the changes:
Cutting Jace’s Ingenuity for Arc Trail
Over my gigantic sample size of 5 games, I drew too many of them. Adding Arc Trail to the maindeck makes my Aggro matchup slightly better, tightens up the decklist a little with another 4-of (and a 2-of) instead of two 3-ofs. I haven’t done the math on that but I have to imagine it’s at least a tiny bit better for triggering Pyromancer Ascension.
Cutting 3 Unsummon for 3 Jace Beleren
My first thought when Chad Havas (@torerotutor) shared this decklist with me was that the large removal suite (4 Lightning Bolt, 4 Burst Lightning, 4 Arc Trail, 4 Into the Roil), Jace Beleren would be extremely easy to protect against most deck. Even Aggro decks should struggle to keep threats on the board long enough for Jace to provide as many (or more!) cards for you as the more expensive Instant bearing his name.
Unsummon was the spottiest card in the deck. It was originally Treasure Hunt, a card that I’ve never been fond of, but the addition of Jace Beleren makes me excited to continue testing. And hey, if I bomb out of the Grand Prix, at least it won’t be with Unsummon in my deck.
On the Transformational Sideboard
This is definitely the way to go with a Pyromancer Ascension sideboard today. Boarding into Titans isn’t sustainable with the versatile removal in Standard right now, and they simply aren’t the powerful game-ending effects that Pyromancer needs them to be to make that plan worthwhile. Similarly, treating Pyromancer as a high-powered U/R Control shell and boarding into more Counterspell effects, more board sweepers, etc. doesn’t seem worthwhile.
However, blanking your opponent’s Game 2 plan (however gimmicky it may seem) is an extremely powerful effect. Again, small sample size, but my 2-man Queue opponent boarded in Ratchet Bomb and kept an opener with the artifact. As awesome as you imagine it is to see your opponent cast a sideboard card that is 100% irrelevant, it’s even more awesome than that. Really. I hope I don’t have to take Chad’s word on how amusing it is to see someone whiff on a Memoricide.
Think of it as turning a card your opponent thinks is powerful into a virtual mulligan. Awesome, right? On a much smaller scale, it reminds me of the game-breaking rules in playing postboard with or against Dredge in Legacy.
Plus you get to fuck with your opponent for Game 3. Should they board back in their Gatekeepers of Malakir? What about Enchantment hate? Unfortunately, Jace, the Mind Sculptor and Into the Roil have tons of game against you and are unlikely to come out of an opponent’s deck for Games 2 or 3. The downside to having this particular transformation is that I’ll be left with a 7-card sideboard (3 Combust & 4 Spell Pierce) against CawBlade, RUG, and most other Blue-based decks.
CawBlade
Like I could actually get through writing anything on Standard today and not include a separate section for CawBlade in some way. Well, as of 2:30 AM on Friday morning, I still haven’t played the matchup. Seriously. I’m banking on bumping into it on MTGO at some point and finding someone in the hotel room to test against Friday night.
I’m banking on having a pair of gameplans to make the matchup as winnable as the traditional UW Control match.
Lightning Bolt, Burst Lightning, and Arc Trail
Before CawBlade, I played a Pyromancer Ascension deck that got away with a removal suite of simply 4 Lightning Bolt, 2 Burst Lightning, and 3 Pyroclasm. Before that, 4 Lightning Bolt & 4 Burst Lightning was the standard. All of this was supplemented, of course, with Call to Mind.
Now, I’ll be working with 12 removal spells for CawBlades 1/1s and 1/2s. I’ll have 4 Into the Roil to answer Swords, albeit to minimal effect. Eight of those removal spells, as well as the Into the Roils, are Instant-speed to battle equipment. The only cards that should truly scare me are going to be Gideon Jura and Jace, the Mind Sculptor. This is the main matchup that encourages me to play Jace Beleren instead of Unsummon.
Second, I’ll have the Pyromancer Ascension over-the-top plan to beat the UW Control element of the CawBlade deck. CawBlade is such a dominant force in part because it can play a very solid Control game, or a very solid Aggro game, and it can switch back and forth with relative ease with the help of Sword of Feast & Famine. That Control element though is pretty lacking in its ability to stop a 1R enchantment. My hope is that I can keep the board clear of a swordbearer long enough to set up inevitability through Pyromancer Ascension
So, there you have it. The insomniac ramblings of an overly excited Mage. Please be sure to check out Quiet Speculation all weekend long, as long as I’m not too overwhelmed by the Grand Prix experience, I intend to do some weekend updates from Dallas, TX!
Dylan
@dtlerch on Twitter
PS: If you can name this decklist something awesome in the comments, I’ll credit you here and ship some MTGO tix or something. I don’t want to register a deck with a boring, lame name. π¦
PPS: If you’re going to be at GP: Dallas, I want to meet you. Email me (dtlerch at gmail dot com) or something. I haven’t gone on a road trip in ages and could use an epic fun time. π
PPPS: If you plan on playing against me in the Grand Prix, boo on you for reading about my deck. π¦